Graduate Skills and Game-Based Learning

Using Video Games for Employability in Higher Education de

Éditeur :

Palgrave Macmillan


Collection :

Digital Education and Learning

Paru le : 2019-09-05

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Description
This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 
Pages
226 pages
Collection
Digital Education and Learning
Parution
2019-09-05
Marque
Palgrave Macmillan
EAN papier
9783030277857
EAN PDF
9783030277864

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
22
Taille du fichier
4731 Ko
Prix
63,29 €
EAN EPUB
9783030277864

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
22
Taille du fichier
6615 Ko
Prix
63,29 €