Virtual and Augmented Reality, Simulation and Serious Games for Education

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Éditeur :

Springer


Collection :

Gaming Media and Social Effects

Paru le : 2021-08-13

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Description

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
 
Pages
188 pages
Collection
Gaming Media and Social Effects
Parution
2021-08-13
Marque
Springer
EAN papier
9789811613609
EAN PDF
9789811613616

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
18
Taille du fichier
5181 Ko
Prix
137,14 €
EAN EPUB
9789811613616

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
18
Taille du fichier
32993 Ko
Prix
137,14 €