Procedural Generation in Godot

Learn to Generate Enjoyable Content for Your Games de

Éditeur :

Apress


Paru le : 2023-01-17

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46,34

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Description

Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.
In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.
We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, you’ll have a good handle on how to add procedural generation to your games.
What You Will Learn
Learn to set up the perfect content generation system Master the tools for randomization andrepeatabilityUnderstand how much content to craft versus how much to generate

Who This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.

Pages
253 pages
Collection
n.c
Parution
2023-01-17
Marque
Apress
EAN papier
9781484287941
EAN PDF
9781484287958

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
25
Taille du fichier
16855 Ko
Prix
46,34 €
EAN EPUB
9781484287958

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
25
Taille du fichier
33321 Ko
Prix
46,34 €

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