Real-Time Visual Effects for Game Programming

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Éditeur :

Springer


Collection :

Gaming Media and Social Effects

Paru le : 2015-04-30

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Description
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Pages
227 pages
Collection
Gaming Media and Social Effects
Parution
2015-04-30
Marque
Springer
EAN papier
9789812874863
EAN PDF
9789812874870

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
22
Taille du fichier
12575 Ko
Prix
94,94 €
EAN EPUB
9789812874870

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
22
Taille du fichier
11571 Ko
Prix
94,94 €