Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation de

,

Éditeur :

Springer


Paru le : 2017-03-29

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Description

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 


The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

Pages
177 pages
Collection
n.c
Parution
2017-03-29
Marque
Springer
EAN papier
9783319530871
EAN PDF
9783319530888

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
17
Taille du fichier
5560 Ko
Prix
94,94 €
EAN EPUB
9783319530888

Informations sur l'ebook
Nombre pages copiables
1
Nombre pages imprimables
17
Taille du fichier
4086 Ko
Prix
94,94 €

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