Télécharger le livre :  VR, Simulations and Serious Games for Education

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH...
Editeur : Springer
Parution : 2018-10-10
Collection : Gaming Media and Social Effects
Format(s) : PDF, ePub
116,04

Téléchargement immédiat
Dès validation de votre commande